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Xelha End Magnus

The End Magnus, as it appears in Eternal Wings and the Lost Ocean's opening Cinema

The End Magnus, often referred to as "a golden" or "glowing" Magnus, act as tombs for Malpercio's dismembered body. Each is sealed within one of the five great nations: Diadem, Sadal Suud, Anuenue, Alfard and Mira. Their power, when passive, is responsible for keeping the islands aloft, as well as influencing the nations' culture.

All End Magnus are protected by a powerful guardian. Additionally, royal bloodlines seem to have been tasked with their defense, as indicated by Ladekahn and Calbren; Rodolfo and rulers of younger dynasties do not appear to have knowledge of them. Though Corellia is initially unaware of the End Magnus in Anuenue, she is able to find reference to it amongst her ancient scrolls.

Bathing in the light of one of the End Magnus can imbue ordinary mortals with a portion of Malpercio's power, allowing them to transform into grotesque monsters while retaining some degree of their will. Utilizing all five in this manner has serious repercussions, some of which can be curtailed by becoming a spiriter beforehand.

The Sacred Artifacts can be used to disrupt, contain, or potentially destroy that which is imbued with their power.

In Eternal Wings[]

According to Giacomo, his paternal grandmother became lost in the Lava Caves in her youth and presumably tainted by the End Magnus' power, which he posits as the source of Georg's abilities and his "...[obsession] with his experiments... as if he was possessed".

Emperor Geldoblame seeks them in order to absorb their power, thereby gaining eternal life. While this goal predates his association with Melodia, it is she who provides him with the Earth Sphere, necessary for locating and retrieving them. Xelha, having posed as a maid, steals it prior to the events of the game. When he eventually obtains them and bathes in their light, he is transformed into a monstrous entity and driven mad, later able to use his new abilities to merge with the Earth.

Due to his Guardian Spirit, Kalas is able to retain humanoid form with few changes, as well as some degree of autonomy, though he is incapable of acting against the interests of Malpercio and can even be controlled. While affected by the Ocean Mirror, he regains his mental faculties at the cost of extreme physical torment.

Fadroh and those loyal to him accept power from a single End Magnus, which has effects similar to (but lesser than) those inflicted upon Geldoblame.

In order to penetrate the barrier around Cor Hydrae, the most influential figures from all five nations blast it with their End Magnus' remaining power, resulting in the islands' descent from the Sky.

In Origins[]

Though the End Magnus don't appear in Origins, their origin (and the origins of Malpercio) are explained. A quintet of powerful warriors, in an effort to defeat the eldritch being known as Wiseman, offer themselves up to the Dark Brethren for power. Naming their group "Malpercio" after a childhood haunt, they participate in the War of the Gods, where they are slain by the ancestors of the Children of the Earth, who seal away one body part from each to act as a battery keeping the islands of untainted land up and safe from the toxins of the battlefield. The End Magnus, or at the very least pieces of Malpercio harvested from the one in Alfard, were also utilized by Alfard to create Malideiters as a means to make an artificial summoner, although the project ultimately ended disastrously under Baelheit's watch, which broke him significantly. The only known successful byproduct of the Maladeiter project was Sagi. The game also expanded a bit on why Geldoblame desired the End Magnus: Initially, he had more benign plans for the End Magnus that involved benefitting all of the regions, with Alfard taking the lead, but these ended up removed after he was backstabbed by Quaestor Verus earlier, being left with the desire to become immortal afterwards due to Verus taunting him with becoming an old toy that was soon to be disposed of.

End Magnus[]

Ar Le Che Bo He
Nation Sadal Suud Diadem Anuenue Mira Alfard
Dungeon Moonguile Forest Shrine of the Winds Celestial Tree Detourne (former),

Coccolith

Lava Caves
Guardian Lord of the Spring Lord of the Winds Tree Guardian Phantasm *
Sibling Marno ar [Name] Pieda le Monarno Thoran che Ladra Ven bo Norco Seph he Yaze
Part Arm Leg Chest Body Head
Trait Blessing Oath Mercy Enlightenment Curse

*By the time the party arrives, the guardian of He has already been disposed of by imperial soldiers. Some fans speculate that it was the Lord of the Lava Caves.

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