Finishing Moves and Arcane Spells are a type of Battle Magnus that exists in Baten Kaitos: Eternal Wings and the Lost Ocean. They can only be activated after a certain amount of other Magnus have been played in a combo, and they immediately end a combo even if it hasn't reached its maximum size. There are nine finishers for each playable character in the game.
Finishing Moves - Kalas[]
- Blue Storm - Wind, Combo 2
- Shadow Wings - Dark, Combo 3
- Energy Wave - Wind, Combo 3
- Flash Explosion - Fire, Combo 4
- Water Blade - Water, Combo 4
- Dream Blade - Chrono, Combo 4
- Fangs of Light - Light, Combo 5
- Chaotic Illusion - Chrono, Combo 5
- Lord of the Wind - Wind, Combo 7
Arcane Spells - Xelha[]
- Dance of Light - Light
- Sparkle of Life - Light
- Soul Flash - Light
- Dancing Flames - Fire
- Dark Embrace - Dark
- Whispering Wind - Wind
- Bells of Fate - Chrono
- Seal of Water - Water
- Wheel of Light - Light
Finishing Moves - Gibari[]
- Dragon Uppercut - Water
- Crystal Shot - Water
- Explosive Paddle - Fire
- Smash Tackle - Chrono
- Whirlwind Hit - Dark
- Spiraling Gale - Wind
- Pendulum Blast - Light
- Nemesis Fall - Dark
- Ultimate Geyser - Water
Finishing Moves - Lyude[]
- Overture - Light
- Concerto - Light
- Sforzando - Dark
- Diminuendo - Dark
- Intermezzo - Light
- Crescendo - Dark
- Rhapsody - Light
- Presto - Dark
- Finale - Light
Finishing Moves - Savyna[]
- Burning Arrow - Fire
- Erupting Flail - Fire
- Splash Spear - Water
- Freezing Axe - Water
- Vanish Grenade - Fire
- Hurricane Blade - Water
- Inferno Cannon - Fire
- Hellblood's Hammer - Water
- Deadly Heat Scythe - Fire
Arcane Spells - Mizuti[]
- Sorcerer's Chakram - Physical
- Sorcerer's Breath - Physical
- Sorcerer's Seal - Physical
- Heaven's Pillar - Chrono
- Shadow Gate - Dark
- Mega Flood - Water
- Prominence - Fire
- Alias Fall - Wind
- Planet Soul - Chrono
Enemy Finishers[]
Almost all enemies in the game possess Special Moves that sometimes function in a manner similar to that of a finisher. Some special moves are 1-card combos that may strengthen the enemy, while others are used at the end of normal attack chains and may deal additional damage or inflict a status effect.