Baten Kaitos Wiki

Finishing Moves and Arcane Spells are a type of Battle Magnus that exists in Baten Kaitos: Eternal Wings and the Lost Ocean. They can only be activated after a certain amount of other Magnus have been played in a combo, and they immediately end a combo even if it hasn't reached its maximum size. There are nine finishers for each playable character in the game.

Finishing Moves - Kalas[]

  1. Blue Storm - Wind, Combo 2
  2. Shadow Wings - Dark, Combo 3
  3. Energy Wave - Wind, Combo 3
  4. Flash Explosion - Fire, Combo 4
  5. Water Blade - Water, Combo 4
  6. Dream Blade - Chrono, Combo 4
  7. Fangs of Light - Light, Combo 5
  8. Chaotic Illusion - Chrono, Combo 5
  9. Lord of the Wind - Wind, Combo 7

Arcane Spells - Xelha[]

  1. Dance of Light - Light
  2. Sparkle of Life - Light
  3. Soul Flash - Light
  4. Dancing Flames - Fire
  5. Dark Embrace - Dark
  6. Whispering Wind - Wind
  7. Bells of Fate - Chrono
  8. Seal of Water - Water
  9. Wheel of Light - Light

Finishing Moves - Gibari[]

  1. Dragon Uppercut - Water
  2. Crystal Shot - Water
  3. Explosive Paddle - Fire
  4. Smash Tackle - Chrono
  5. Whirlwind Hit - Dark
  6. Spiraling Gale - Wind
  7. Pendulum Blast - Light
  8. Nemesis Fall - Dark
  9. Ultimate Geyser - Water

Finishing Moves - Lyude[]

  1. Overture - Light
  2. Concerto - Light
  3. Sforzando - Dark
  4. Diminuendo - Dark
  5. Intermezzo - Light
  6. Crescendo - Dark
  7. Rhapsody - Light
  8. Presto - Dark
  9. Finale - Light

Finishing Moves - Savyna[]

  1. Burning Arrow - Fire
  2. Erupting Flail - Fire
  3. Splash Spear - Water
  4. Freezing Axe - Water
  5. Vanish Grenade - Fire
  6. Hurricane Blade - Water
  7. Inferno Cannon - Fire
  8. Hellblood's Hammer - Water
  9. Deadly Heat Scythe - Fire

Arcane Spells - Mizuti[]

  1. Sorcerer's Chakram - Physical
  2. Sorcerer's Breath - Physical
  3. Sorcerer's Seal - Physical
  4. Heaven's Pillar - Chrono
  5. Shadow Gate - Dark
  6. Mega Flood - Water
  7. Prominence - Fire
  8. Alias Fall - Wind
  9. Planet Soul - Chrono

Enemy Finishers[]

Almost all enemies in the game possess Special Moves that sometimes function in a manner similar to that of a finisher. Some special moves are 1-card combos that may strengthen the enemy, while others are used at the end of normal attack chains and may deal additional damage or inflict a status effect.