Kalas | |
---|---|
Eternal Wings Playable Character | |
A.K.A. | Angel of Darkness |
English Voice Actor | Eric Kelso |
Japanese Voice Actor | Kosuke Toriumi |
Hometown | Balancoire |
Age | 18 (later 19) |
Sex | Male |
Occupation | None |
Height | 5'9" |
Weapon | Sword |
Main Element | Wind |
“ | In this world, there are things that people mustn't touch. Who cares! | ” |
—Kalas |
Kalas is the lead character of Baten Kaitos: Eternal Wings and the Lost Ocean, the main male protagonist, and the story's protagonist for the majority of the game.
Biography
Kalas grew up in the city of Balancoire, capital of Mira, where he lived with his grandfather Georg and his little brother Fee. His only known friends from this time are Trill and an unnamed man who is later seen working for a local shop. Otherwise, he was ostracized by most of Balancoire's inhabitants for his single Wing of the Heart—such a deformity being presumed a sign of a tainted soul. As a result, he became particularly close with his family, and even promised Fee that he would help him find the great Whale someday.
Two years prior to the game's events, Giacomo, an officer of the Imperial military, and his subordinate Ayme attacked Kalas, his brother and his grandfather, burning their home to the ground. Georg dies in the fire, while both Fee and Kalas are shot and mortally wounded by Ayme. The brothers manage to escape into the forests of Nekton before Fee collapses and dies in Kalas's arms (It is later revealed that Kalas died from his wounds as well, but was revived by the will of Fee, the Divine Child, who infused him with his own soul to save him). Bereaved and enraged, Kalas encounters Melodia, who offers to help him get revenge, in addition to perfect wings he always longed for, in exchange for his hand in resurrecting the evil god Malpercio. He accepts, and Melodia leads him further into Nekton where he meets and bonds with a Guardian Spirit who lends him its powers.
What happens during the two years leading up to the beginning of the game is unknown. However, the Guardian Spirit comes to disagree vehemently with Kalas and Melodia's plot to revive Malpercio. Its defiance forces Melodia to wipe its memories at Kalas's request while the pair meet in Moonguile Forest, knocking Kalas unconscious in the process so that he can claim accidental amnesia as the cause of the Spirit's lost memories. Unbeknownst to them, Xelha witnesses the exchange from the shadows. Rather than saving Kalas herself and draw suspicion, Xelha recruits Meemai to carry him back to the nearby village of Cebalrai.
The game begins when Kalas awakes under the care of Dr. Larikush. He soon meets Xelha, who behaves as if she's never seen him before. While exploring the forests, he later saves her from a Sabre Dragon, and together the two recover an End Magnus, only to be apprehended by Giacomo, who is also seeking after it. The Imperials kidnap Xelha, whom Kalas inadvertently rescues as he tries to hunt down Giacomo at Lord Rodolfo's mansion. Kalas rejects her attempts to convince him to join her in her quest, but the pair decide to travel together so long as they are headed in the same direction. As the story progresses, Kalas slowly begins to bond with their growing party of allies, but remains adamant that his only motive is revenge. When the End Magnus in the group's possession goes missing, no one suspects him—save Xelha, who remains grimly silent about the matter—and it is later revealed that he had slipped it to Melodia in Parnasse. In Alfard, Kalas finally faces off with Giacomo and his companions aboard the Goldoba. The party's near victory ends with the ship crash-landing in the desert, the fate of their enemies uncertain.
After the party defeats Geldoblame in the Lava Caves, Melodia and Kalas step forward as the true masterminds behind the plot regarding Malpercio's resurrection. Kalas rejects the Guardian Spirit in favor of the power of the End Magnus, which bestows him with a full pair of glittering white wings. Xelha, now bonded with the Guardian Spirit, and the rest of the party eventually attempt to rescue Kalas and thwart Melodia's efforts to revive the evil god. A fight ensues and Xelha turns the Ocean Mirror on Kalas out of the misguided hope that it would free him from the evil powers. Instead, the mirror burns Kalas nearly to death, and Xelha is forced to give up as Melodia incapacitates the party. By the force his own will, and fueled by Xelha's memory, Kalas tears his left wing off; this severs Malpercio's influence and restores him to his original one-winged form.
Kalas begs forgiveness from his friends and re-bonds with the Guardian Spirit. He rejoins the party for the rest of the game as they battle against Melodia and Malpercio's forces. He exhibits the extent of his change of heart during Malpercio's attack on Duhr by refusing to leave the inhabitants and Mizuti's parents to die for the sake of the party. After returning to Anuenue, Kalas receives a letter from Doctor Larikush summoning him back to Sadal Suud. Larikush explains to him his true origins as an artificial being crafted from Magnus by Georg himself. Kalas then defeats Giacomo a final time at his grandfather's old cabin in the Celestial Alps and discovers a second winglet his grandfather had left for him there. With the help of the Divine Child, the party defeats Malpercio and rescue Melodia, restoring the nations to Earth.
However, another sacrifice must be made: Xelha reveals to Kalas that the lost Ocean sealed within her being, and that he and the Guardian Spirit must help her release it. Kalas, who has become close with her over the course of their journey, initially refuses to carry out the final ritual for fear that he may lose her. At Xelha's pleading, they complete the prayer and, as she dies in his arms, Xelha confesses that a dream about Kalas crying and clutching someone in a dark forest was what actually spurred her on her journey. After confessing her love for him, she vanishes into a salty rain, leaving the twice-bereaved Kalas behind. However, Xelha is revived at the last minute by the great whale, and Kalas embraces her in relief. The game concludes with Kalas and the cast wishing the Guardian Spirit goodbye at Nekton.
Appearance
Kalas has striking blue hair, often the first thing players notice about him. He has a cape that he hides his wing and winglet under and a blue shirt with tan sleeves.
He has purplish arm guards and uses one long blade in his right hand and a modified dagger in his left. It is also interesting to note that on the game's front cover, Kalas is shown as having two different coloured eyes. However, the in-game art, concept art and other promotional images show both of his eyes to be blue.
True Origins
Kalas's true origins are as an artificial being created from Magnus by the Azhani inventor Georg and his friend Dr. Larikush. Geldoblame commissioned the experiment in an attempt to produce the Divine Child—the perfect being (though Origins introduces the idea that he may have simply refocused an existing project, as the Heartflask sidequest seems to be related to his birth). He wished to study the Divine Child's magna essence in order to discover a way of living forever. Kalas was deemed imperfect and therefore a failure by the Emperor, who named him "Kalas" after an ancient word for "raven." Georg and Larikush would later attempt to give him a new name only for Kalas to reject it.
After the creation of Fee, Geldoblame ordered Georg to destroy Kalas and hand over the Divine Child for his own purposes. Having developed a parental bond with their creations, Georg and Larikush faked their deaths in a lab fire and fled. This occurred 12 years before the start of the game (Kalas was 6/7, Fee was 3). They planned to escape to Mira, thereby gaining extra protection from the island's tendency to move between dimensions. During their escape, both Kalas lost all memory of his time in Alfard, presumably from the shock of the explosion that they used to fake their deaths.
For some time, the four live together in a cabin built by Georg and Larikush near the summit of the Celestial Alps, where they seem to have raised white caplins. They later moved to Mira as planned. Georg and Larikush continued their professions and became well-known amongst the citizens of Balancoire. Larikush left early enough that Kalas forgot his existence entirely. He moved to Sadal Suud for unknown reasons, becoming a doctor in Cebalrai, where he lost touch with Georg.
Kalas learns all of this from Larikush himself near the end of the game.
As an artificial human being, Kalas has no perceivable Magnus, which one of the fortune tellers/witches of Wazn senses in Mira. It is also the reason behind his single wing, and the mysterious aura that Corellia and Xelha noticed surrounding him.
In Baten Kaitos: Origins, Sagi contributes to the creation of Kalas through the Heartflask side quest.
Battle
In battle, Kalas starts out with three magnus in his hand, adding one for every class level, and can use two of them. He focuses on sword magnus. His finishers make use of his sword, i.e. swinging it so hard it creates a whirlwind or cutting through existence.
Kalas is one of the most effective characters in battle since his magnus (attacks,defense,etc) have a wide range of uses. He can use every element, and almost all of his attack magnus can be used to defend.He is also able to use more of the heavier defensive magnus than characters like Lyude.
Offensive Magnus
Kalas fights using Swords. There are thirty available and come in every Element.
Defensive Magnus
Kalas can equip a number of different defensive based Magnus that will allow him to deflect enemy attacks. As well as most of the swords that he possesses, Kalas can also equip a number of light to heavy body armors, helmets and shields to protect himself in battle.
Finishing Moves
Standard Finishing Moves
"Mighty sword, flow forth, like the wind!"
-Kalas
Level I-Blue Storm - Sends a whirlwind at the enemy, a wind elemental finishing move. | |
Level II-Shadow Wings - Kalas swings his blade releasing a swarm of ravens at the enemy, a darkness elemental attack. | |
Level III-Energy Wave - Kalas slams his sword into the ground sending a shock wave at the enemy, a wind elemental attack. | |
Level IV-Flash Explosion - Very similar to Energy Wave, it is a fire elemental attack. | |
Level V-Water Blade - Kalas' blade becomes covered with water and he slices forward, a water elemental attack. | |
Level VI-Dream Blade - Surrounds the enemy with illusions of swords and impales them, a chrono elemental attack. | |
Level VII-Fangs of Light - Spins across the enemy, light elemental attack. Kalas regains some HP with this attack. When the player fights him before he is freed from Malpersio's influence, it is a dark elemental move called Fangs of Darkness; other than its element, it is essentially the same. | |
Level VIII-Chaotic Illusion - Swings illusionary slices, chrono elemental attack. | |
Level IX-Lord of the Wind - Kalas turns into a bullet sword first, wind elemental attack. |
Spirit Attacks
"I am the fire! Hear my voice!"
-Kalas
Spirit attacks will randomly become the last magnus in a combo depending on your relationship with your guardian spirit. They seem to appear most frequently when the player as the Guardian Spirit has just been asked to make a decision, in particular if it is one Kalas agrees with. The spirit attacks will also grow more powerful as the game progresses, becoming even more powerful than the Level IX finishing moves. These attacks may also appear for Xelha when the player controls her.
Shining Seraph - Light elemental attack | Demons of Darkness - Darkness elemental attack | ||
Hellfire - Fire elemental attack | Sacred Spring - Water elemental attack | ||
Lingering Time - Chrono elemental attack | Distorting Wind - Wind elemental attack |
Equipment
Buckle Magnus | |||
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Aged Buckle - slight defense boost and resistance to sleep. | Scale Buckle - defense and agility boost, resistance to sleep, flames and poison. | ||
Silver Buckle - attack, defense and agility boost, resistance to sleep, confusion, and poison. | Crescent Buckle - defense boost, resistance to sleep and freezing. | ||
Ice Crystal Buckle - attack, defense and agility boost, resistance to flames but causes headache. | Golden Buckle - attack, defense and agility boost, resistance to poison and paralysis. | ||
Platinum Buckle - attack, defense and agility boost. | Earth Buckle - resistance to all elements. | ||
Skull Buckle - attack, defense and agility boost, resistance to all elements but causes confusion. | Moon Buckle - attack, defense and agility boost. |
Class Up Magnus
Wild Strawberry - Raises class to Level II | Mana Stone - Raises class to Level III | ||
Coral Plant - Raises class to Level IV | Ancient Branch - Raises class to Level V | ||
Azure Sand - Raises class to Level VI |
Quotes
Finishing Moves
Spirit Attacks
Other
Item: Voice
|
Battle Start
Battle End
Item: Ally
Item: Camera
|
Etymology
Kalas's name comes from the Japanese (referred to as a "forgotten language" in the game) karasu, カラス, meaning "crow" or "raven" alternately. Before the surprise boss battle at the end of the game, Geldoblame refers to Kalas as a "sickly raven." In Japanese folklore, there are a number of superstitions which portray crows as ill omens.
From the Online Etymology Dictonary which elaborates on the raven's cultural significance: "The common raven is easily tamed, but is mischievous and thievish, and has been popularly regarded as a bird of evil omen and mysterious character. [OED]"[1]